Since last time I’ve entered Ludum Dare and actually finished at 75ths place and a bronze in community – yay me.
Since then I’ve integrated the half/16-bit float from the glorious OpenEXR-project into my game-library pwn.
I’ve also been thinking about creating a 2d level editor as editing text-files suck, and there doesn’t seem to be a good level-editor. Most of the 2d level editors are focused on tile-based editing, but I want a more free-flow sprite-based editor, like the aquaria editor(nicely captured by wolfire design tour) or the boingo editor that is briefly visible in their sga trailer. Preferably I like the editor to be integrate-able with box2d (so that it generates the collision geometry).
[...] posted my first entry, let’s go cave exploring, earlier in this blog. My second entry for the “Explore” theme was “Xplorer [...]